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Documentation - Multiple Interaction System
MIS-Multiple Interaction System has been designed for any games, inspired by games like Ready Or Not and others.
Allows to simply add an interaction system with several interactions on a single object with several interaction types (Tap, Hold, Multiple Tap)
How it works:
1. The player has an actor component (AC_MIS_InteractController
) that handles interaction detection
2. Objects can have child actors (A_MIS_InteractComponent
) that will be the collision of the desired interaction
The BPI_MIS
interface allows choosing real-time values directly in the actor without having to create a parent class for example if the player can interact.
The global function bindEvent_OnInteract
allows to easy bind a function during the interaction with the child actor
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