Quick Start
Last updated
Last updated
You can look in the Demo folder, you have some examples.
Add MIS to your project
Add the Actor Component AC_MIS_InteractController
to your pawn/character
You can change the values of the component to suit your needs
Add a child actor A_MIS_InteractComponent
to your actor that should receive an interaction
Position it at the right place
Configure variables like interaction type, collision size or textures
To manage the interaction, we will call the Bind Event on Interact
function on the BeginPlay
Bind your child actor and bind a function on the Event
variable (which will be called from the server)
You now have your interaction working, It is important to remember that the collision is accessible to interact