Quick Start

Tutorial:

You can look in the Demo folder, you have some examples.

  1. Add MIS to your project

  2. Add the Actor Component AC_MIS_InteractController to your pawn/character

  3. You can change the values of the component to suit your needs

  4. Add a child actor A_MIS_InteractComponent to your actor that should receive an interaction

  5. Position it at the right place

  6. Configure variables like interaction type, collision size or textures

  7. To manage the interaction, we will call the Bind Event on Interact function on the BeginPlay

  8. Bind your child actor and bind a function on the Event variable (which will be called from the server)

You now have your interaction working, It is important to remember that the collision is accessible to interact

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