Quick Start
Tutorial:
You can look in the Demo folder, you have some examples.
Add MIS to your project
Add the Actor Component
AC_MIS_InteractController
to your pawn/characterYou can change the values of the component to suit your needs
Add a child actor
A_MIS_InteractComponent
to your actor that should receive an interactionPosition it at the right place
Configure variables like interaction type, collision size or textures
To manage the interaction, we will call the
Bind Event on Interact
function on the BeginPlayBind your child actor and bind a function on the
Event
variable (which will be called from the server)
You now have your interaction working, It is important to remember that the collision is accessible to interact
Last updated