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MIS-Multiple Interaction System has been designed for any games, inspired by games like Ready Or Not and others.

Allows to simply add an interaction system with several interactions on a single object with several interaction types (Tap, Hold, Multiple Tap)

#### How it works:

1\. The player has an actor component (`AC_MIS_InteractController`) that handles interaction detection

2\. Objects can have child actors (`A_MIS_InteractComponent`) that will be the collision of the desired interaction

The `BPI_MIS` interface allows choosing real-time values directly in the actor without having to create a parent class for example if the player can interact.

The global function `bindEvent_OnInteract` allows to easy bind a function during the interaction with the child actor
