Home
Documentation - Multiple Interaction System
MIS-Multiple Interaction System has been designed for any games, inspired by games like Ready Or Not and others.
Allows to simply add an interaction system with several interactions on a single object with several interaction types (Tap, Hold, Multiple Tap)
1. The player has an actor component (
AC_MIS_InteractController
) that handles interaction detection2. Objects can have child actors (
A_MIS_InteractComponent
) that will be the collision of the desired interactionThe
BPI_MIS
interface allows choosing real-time values directly in the actor without having to create a parent class for example if the player can interact.The global function
bindEvent_OnInteract
allows to easy bind a function during the interaction with the child actorLast modified 1mo ago